Adult Copper Dragon

Adult Copper Dragon

Hugedragon,chaotic good
Armor Class

18

Hit Points

184(16d12+ 80)

Speed

40 ft., climb 40 ft., fly 80 ft. ft.

STR
23 (+6)
DEX
12 (+1)
CON
21 (+5)
INT
18 (+4)
WIS
15 (+2)
CHA
17 (+3)
Proficiency Bonus

+5

Saving Throws

Cha +8, Con +10, Dex +6, Wis +7

Skills

Perception +12, Deception +8, Stealth +6

Damage Immunities

acid

Senses

blindsight 60 ft., darkvision 120 ft., passive Perception 22

Languages

Common, Draconic

Challenge

14(11500 XP)

Legendary Resistance .If the dragon fails a saving throw, it can choose to succeed instead.

Description

Actions

Multiattack.The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite.Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw.Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail.Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Frightful Presence.Each creature of the dragon’s choice that is within 120 feet of the dragon and aware

Breath Weapons .The dragon uses one of the following breath weapons.

Acid Breath.The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.

Slowing Breath.The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can’t use reactions, its speed is halved, and it can’t make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

Detect.The dragon makes a Wisdom (Perception) check.

Tail Attack.The dragon makes a tail attack.

Wing Attack .The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.