Ancient Copper Dragon

Ancient Copper Dragon

Gargantuandragon,chaotic good
Armor Class


Hit Points

350(20d20+ 140)


40 ft., climb 40 ft., fly 80 ft. ft.

27 (+8)
12 (+1)
25 (+7)
20 (+5)
17 (+3)
19 (+4)
Proficiency Bonus


Saving Throws

Cha +11, Con +14, Dex +8, Wis +10


Perception +17, Deception +11, Stealth +8

Damage Immunities



blindsight 60 ft., darkvision 120 ft., passive Perception 27


Common, Draconic


21(33000 XP)

Legendary Resistance .If the dragon fails a saving throw, it can choose to succeed instead.



Multiattack.The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite.Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage.

Claw.Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail.Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence.Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Breath Weapons .The dragon uses one of the following breath weapons.

Acid Breath.The dragon exhales acid in an 90-foot line that is 10 feet wide. Each creature in that line must In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

Detect.The dragon makes a Wisdom (Perception) check.

Tail Attack.The dragon makes a tail attack.

Wing Attack .The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.