Dretch

Dretch

Smallfiend (demon),chaotic evil
Armor Class

11

Hit Points

18(4d6+ 4)

Speed

20 ft. ft.

STR
11 (0)
DEX
11 (0)
CON
12 (+1)
INT
5 (-3)
WIS
8 (-1)
CHA
3 (-4)
Proficiency Bonus

+2

Damage Resistances

cold, fire, lightning

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft., passive Perception 9

Languages

Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)

Challenge

1/4(50 XP)

Description

Actions

Multiattack.The dretch makes two attacks: one with its bite and one with its claws.

Bite.Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Claws.Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Fetid Cloud .A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can’t take reactions.