Hezrou

Hezrou

Largefiend (demon),chaotic evil
Armor Class

16

Hit Points

136(13d10+ 65)

Speed

30 ft. ft.

STR
19 (+4)
DEX
17 (+3)
CON
20 (+5)
INT
5 (-3)
WIS
12 (+1)
CHA
13 (+1)
Proficiency Bonus

+4

Saving Throws

Str +7, Con +8, Wis +4

Damage Resistances

cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 120 ft., passive Perception 11

Languages

Abyssal, telepathy 120 ft.

Challenge

8(3900 XP)

Magic Resistance.The hezrou has advantage on saving throws against spells and other magical effects.

Stench.Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou’s stench for 24 hours.

Description

Actions

Multiattack.The hezrou makes three attacks: one with its bite and two with its claws.

Bite.Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw.Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.