Lemure

Lemure

Mediumfiend (devil),lawful evil
Armor Class

7

Hit Points

13(3d8)

Speed

15 ft. ft.

STR
10 (0)
DEX
5 (-3)
CON
11 (0)
INT
1 (-5)
WIS
11 (0)
CHA
3 (-4)
Proficiency Bonus

+2

Damage Resistances

cold

Damage Immunities

fire, poison

Condition Immunities

charmed, frightened, poisoned

Senses

darkvision 120 ft., passive Perception 10

Languages

understands Infernal but can’t speak

Challenge

0(10 XP)

Devil’s Sight.Magical darkness doesn’t impede the lemure’s darkvision.

Hellish Rejuvenation.A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Description

Actions

Fist.Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.