An enchanter is an expert at weaving spells permanently into objects beyond simple magic items, but the ability to enchant and bind spells into objects to achieve a variety of effects. Enchanters can also add additional effects to existing magic items by finding the correct ingredients and working at an enchanters bench.
At 1st level the enchanter can create an enchanters bench that requires glass 500gp worth of glass, 100gp of hard wood, 200gp worth of iron. Enchanting items takes place at an enchanters bench.
At 1st level the enchanter can begin using any of the following enchantments provided he has access to the ingredients and can pay the gold value of the ingredients required more than listed here may be possible:
|Airtight||No gaseous form intrusion, sealed||7,500 gp|
|Chaotic Guarding**||50,000 gp|
|Elemental Protection||7,500 gp|
|Elemental Protection, Improved||15,000 gp|
|Ethereal Solid||12,000 gp|
|Fog Veil**||3,000 gp|
|Fog Veil, Killing**||22,500 gp|
|Fog Veil, Solid**||14,000 gp|
|Fog Veil, Stinking **||7,500 gp|
|Holy Guarding**||50,000 gp|
|Incendiary Veil**||60,000 gp|
|Lawful Guarding**||50,000 gp|
|Magic Warding**||22,500 gp|
|Magic Warding Improved**||50,000 gp|
|Magically Treated||12,000 gp|
|Prismatic Screen**||60,000 gp|
|Unholy Guarding**||50,000 gp|
*Cost per space for stronhold walls or per 800 square feet for freestanding walls.
**May only be applied to exterior or freestanding walls.
***May only be applied to walls of wood or living wood.
****May not be applied to walls of wood or living wood.