Law Domain

Law Domain Spells

Cleric level Spells
1st Detect Evil and Good, Cure Wounds
3rd Detect Thoughts, Zone of Truth
5th Dispel Magic, Speak with Dead
7th Banishment, Death Ward
9th Scrying, Commune

Practiced Inquisitor

Gain proficiency with the insight skill.

Channel Divinity: Rebuke Chaos

Starting at 2nd level, you can use your channel divinity to turn/rebuke outsiders that are chaotic with 2x the power of your current cleric level as if they were undead.

Reliable Skill

Starting at 6th level you can a number of times per rest equal to your wisdom modifier change any roll you make with a D20 to “take a 10” and change the die roll to a 10. This can happen after you roll, but before the DM declares a success or failure.

Lie to Me

Starting at 8th level, the chaotic nature of lies has caused you to pick up on subtle cues when someone is lying, or misleading you. You can roll advantage on your insight checks. You may also now use your passive perception to tell when someone is lying as well.

Powerful Turning

Starting at 17th level, you can now use your channel divinity to effect twice to twice its normal effect, this effect allows Rebuke Chaos to stack.