Time Domain Spells
|3rd||Hold Person, Blur|
|7th||Dimension Door, Banishment|
|9th||Hold Monster, Geas|
You physically age at half the normal rate.
Channel Divinity: The passage of time
Starting at 2nd level, you can use your channel divinity to magically age targets you designate within a 60 foot radius. Opponents may make a constitution saving throw to resist the effect, failure and the opponents are aged an amount equal to D20+cleric level+wisdom modifier, success and the opponents are not aged, and cannot be affected by this power again for 24 hours. If a target is aged magically they can be cured with a lesser restoration spell, if however a creature becomes older than its maximum life expectancy the creature may die suddenly. *If this ability is used to artificially age a being from a youth to older, their mental maturity does not match their new age.
Time Speed Up
Starting at 6th level, you can touch a non-carried item and cause the passage of time for that item to be affected causing items to decay, rust, and overall be destroyed. Items that are immune to decay/rust and similar effects, or magical items are immune to the effect. You can use this ability 1/long rest.
Sands of Time
Starting at 8th level, Shift time back up to 1min/wisdom modifier, you keep your memories of what had happened in the alternate future but no one else is aware. You can use this ability 1/long rest.
Starting at 17th level, you can cast time stop as per the spell once per rest.