Hierophant

Level Special Mana
1st Special Ability +1 Divine Caster Class
2nd Special Ability +1 Divine Caster Class
3rd Special Ability +1 Divine Caster Class
4th Special Ability +1 Divine Caster Class
5th Special Ability +1 Divine Caster Class

A divine spellcaster who rises high in the service of his deity gains access to spells and abilities of which lesser faithful can only dream.

Requirements

To qualify to become a hierophant, a character must fulfill all the following criteria.

Skills: Religion

Level: 10th level divine casting class.

Special:  the deity or divine source must be willing to provide their servant with the abilities.

Class Features

All the following are Class Features of the hierophant prestige class.

Special Ability

Every level, a hierophant gains a special ability of his choice from among the following.

Blast Infidel: A hierophant can use necrotic energy spells to their maximum effect on creatures with an alignment opposed to the hierophant. (See the table below for a list of which alignments are opposed to each alignment.) Any spell with a description that involves inflicting or channeling necrotic energy cast on a creature of the opposed alignment works as if rolling maximum damage.

Hierophant Alignment Opposed Alignment
  1. A neutral hierophant chooses one of these alignments to be the one that he opposes, for the purposes of this special ability.
Lawful good Chaotic evil
Neutral good Neutral evil
Chaotic good Lawful evil
Lawful neutral Chaotic neutral
Neutral Lawful good, chaotic good, lawful evil, chaotic evil
Chaotic neutral Lawful neutral
Lawful evil Chaotic good
Neutral evil Neutral good
Chaotic evil Lawful good

Divine Reach: A hierophant with this ability can use touch spells on targets up to 30 feet away. Divine reach can be selected a second time as a special ability, in which case the range increases to 60 feet.

Faith Healing: A hierophant can use healing spells to their maximum effect on creatures of the same alignment as the hierophant (including the hierophant himself). Any spell with the healing descriptor cast on such creatures works as if rolling the maximum possible roll.

Gift of the Divine: Available only to hierophants with cleric levels, this ability allows a hierophant to transfer one or more uses of his Channel Divinity: Turn Undead ability to a willing creature. The transfer lasts anywhere from 24 hours to one week (chosen at the time of transfer), and while the transfer is in effect, the number of turning attempts per day allowed to the hierophant is reduced by the number transferred. The recipient turns undead as a cleric of the hierophant’s cleric level but uses her own Charisma modifier.

Mastery of Energy: Available only to hierophants with cleric levels, this ability allows a hierophant to use his channel divinity much more effectively, increasing uses. The number of uses of Channel Divinity increases by 1. This ability can be chosen multiple times.

Metamagic: A hierophant can choose a metamagic from the sorcerer class in place of one of the special abilities described here if desired. Instead of sorcerer points he uses mana, treat the cost of sorcerer points as 4 mana each.

Power of Nature: Available only to hierophants with druid levels, this ability allows a hierophant to temporarily transfer one or more of his druid powers to a willing creature. The transfer lasts anywhere from 24 hours to one week (chosen at the time of transfer), and while the transfer is in effect, the hierophant cannot use the transferred power. He can transfer any of his druid powers except spellcasting and the ability to have an animal companion.

The druid’s wild shape ability can be partially or completely transferred. The heirophant choses how many uses of wild shape per day to give to transfer and retains the rest of the uses for himself. If the hierophant can assume the form of Tiny or Huge animals, or any special creature the recipient can as well.

As with the imbue with spell ability spell, the hierophant remains responsible to his deity for any use to which the recipient puts the transferred abilities.

Spell Power: This special ability increases a hierophant’s effective DC for spellcasting by 1. This ability can be chosen multiple times.

Spell-Like Ability: A hierophant who selects this special ability can sacrifice 100 mana points to permanently change one of his divine spells as a spell-like ability that can be cast at will. The hierophant does not use any components when casting the spell, although a spell that costs XP to cast still does so, and a spell with a costly material component instead costs him 10 times that amount in XP.

The spell can be cast at a higher level (if applicable) by paying the mana the difference in mana required between the lower level version and the higher level.

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