You can channel divine energy to affect outsiders that possess opposing alignments.
Prerequisites: Channel Divinity
- Your Wisdom score increases by +1.
- Instead of its normal effect, you can choose to have your ability to Channel Divinity turn outsiders of opposing alignment subtypes (Law/Chaos and Good/Evil). Neutral Clerics must choose which alignments subtypes they can affect when taking this feat. If you choose to turn creatures of the chosen alignment subtype, your channel energy has no effect on other creatures. Note that you cannot destroy creatures with this feat.
- Thanks to your faith and connection to an alignment, the save DC for your Channel Divinity ability increases by +1 against foes with opposing alignments.