Your magical energies cling to enemies, interfering with their spellcasting.
Prerequisite(s): Ability to cast 2nd level spells
- Targets affected by a disruptive spell must make concentration checks when using spells or spell-like abilities (DC equals the save DC of the disruptive spell) for the duration of the spell. Targets that avoid the spell’s effects avoid this feat’s effect as well. A disruptive spell uses up a spell slot one level higher than the spell’s actual level.