Ability Score Increase: Str +2, Dex + 1

Centaur Class Options. Bard, Druid, Cleric, Fighter, Paladin, Sorcerer, Warlock, Wizard

Age: Experience rapid maturity, reaching physical maturity at age 3, so they are unlikely to live past 60-70 years.

Alignment: Almost all respect Mithrula and many are LG as a result.

Size: Most centaurs stand between 6 and 7 feet tall. Your size is large as a result garments, armour, and other gear require you to pay 4x the normal price for things.

Speed: Your walking speed is 50 feet.

Hungry: You must eat four times as much, or four times as frequently, as a human. You must also drink twice as much or twice as frequently as a human. Failure to do so incurs starvation or dehydration.

Guided by Mithrula: years of being guided by the goddess Mithrula, and her consort Olaro you can choose two of the following skill proficiencies: arcana, religion, nature, history

Charge: if the centaur moves at least 30 feet straight toward a target and then hits it with a weapon on the same turn the target takes an extra 3d6 damage of the appropriate time.

Trampling Charge: If the centaur moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Hooves: You may attack with your hooves as though they were a weapon you are proficient with. Melee weapon attack: Reach 5 ft., 1 target. Hit: 2d6 bludgeoning damage.

Centaur Weapon Training:  Proficiency with Lances, Spears, Short Bows, Long Bows.

Languages: You can speak, read, and write in Elven and Sylvan