Green Dragon


Wyrmling

Ability Score Modifiers. Strength +5, Dexterity +2, Constitution +3, Intelligence +4, Wisdom +1, Charisma +3

Saving Throws.  Proficient in Dexterity, Constitution, Wisdom, Charisma

Natural Armor. +6

Speed. 30ft., fly 60ft., Swim 30ft.

Skill Proficiency. Perception, Stealth

Damage Immunities. Posion.

Condition Immunities. Poisoned.

Senses. Blindsight 10ft., Darkvision 60ft.

Amphibious. The Dragon can breathe air and water.

Racial Hit Dice. 7D8

Stat Limit 30. Breaks mortal coil of 20.

Langauges. Draconic and one other

Bite Attack. Melee Weapon Attack: STR MOD + PROF reach 5ft., Hit: 1D10+STR MOD PIERCING DAMAGE + 1D6 POISON DAMAGE

Young

Further increases from Wyrmling to Young

Ability Score Modifiers. Strength +4, Dexterity +0, Constitution +4, Intelligence +2, Wisdom +2, Charisma +2

Natural Armor. +7

Speed. 40(becomes)ft., fly 80(becomes)ft., Swim 40(becomes)ft.

Skill Proficiency. Deception

Senses. Blindsight 30(becomes)ft., Darkvision 120(becomes)ft.

Racial Hit Dice. Racial Hit Dice increase to 16D10’s

Multiattack Feat. Dragon Makes three attacks one with its bite and two with its claws.

Bite Attack. Melee Weapon Attack: STR MOD + PROF reach 10ft., Hit: 2D10+STR MOD PIERCING DAMAGE + 2D6 POISON DAMAGE

Claw Attack. Melee Weapon Attack: STR MOD + PROF reach 5ft., Hit: 2D6+STR MOD SLASHING DAMAGE

Poison Breathe (Recharge 5-6). The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC Constitution saving throw, taking 12D6 Poison damage on a failed save, or half as much damage on a successful one.

Adult

Further increases from Young to Adult

Ability Score Modifiers. Strength +4, Dexterity +0, Constitution +4, Intelligence +2, Wisdom +2, Charisma +2

Natural Armor. +8

Speed. 40(becomes)ft., fly 80(becomes)ft., Swim 40(becomes)ft.

Skill Proficiency. Insight

Senses. Blindsight 60(becomes)ft., Darkvision 120(becomes)ft.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Racial Hit Dice. Racial Hit Dice increase to 16D10’s

Multiattack Feat. The dragon can use its Frightful Presence. It then makes three attacks: one  with its bite and two with its claws.

Bite Attack. Melee Weapon Attack: STR MOD + PROF reach 10ft., Hit: 2D10+STR MOD PIERCING DAMAGE + 2D6 POISON DAMAGE

Claw Attack. Melee Weapon Attack: STR MOD + PROF reach 5ft., Hit: 2D6+STR MOD SLASHING DAMAGE

Tail Attack. Melee Weapon Attack: STR MOD + PROF reach 15ft., one target. Hit: 2d8 bludgeoning damage.

Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon  and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours .

Poison Breathe (Recharge 5-6). The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC Constitution saving throw, taking 16D6 Poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions. The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC Dexterity saving throw or take 2D6+STR bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Ancient Green Dragon

Further increases from Adult to Ancient

Ability Score Modifiers. Strength +4, Dexterity +0, Constitution +4, Intelligence +2, Wisdom +2, Charisma +2

Natural Armor. +8

Speed. 40(becomes)ft., fly 80(becomes)ft., Swim 40(becomes)ft.

Skill Proficiency. Insight

Senses. Blindsight 60(becomes)ft., Darkvision 120(becomes)ft.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Racial Hit Dice. Racial Hit Dice increase to 16D10’s

Multiattack Feat. The dragon can use its Frightful Presence. It then makes three attacks: one  with its bite and two with its claws.

Bite Attack. Melee Weapon Attack: STR MOD + PROF reach 10ft., Hit: 2D10+STR MOD PIERCING DAMAGE + 2D6 POISON DAMAGE

Claw Attack. Melee Weapon Attack: STR MOD + PROF reach 5ft., Hit: 2D6+STR MOD SLASHING DAMAGE

Tail Attack. Melee Weapon Attack: STR MOD + PROF reach 15ft., one target. Hit: 2d8 bludgeoning damage.

Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon  and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours .

Poison Breathe (Recharge 5-6). The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC Constitution saving throw, taking 16D6 Poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions. The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC Dexterity saving throw or take 2D6+STR bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.