Whether united under the leadership of a mighty warlock or having fought to a standstill after years of conflict, orc and human tribes sometimes form alliances, joining forces into a larger horde to the terror of civilized lands nearby. When these alliances are sealed by marriages, half-orcs are born. Some half-orcs rise to become proud chiefs of orc tribes, their human blood giving them an edge over their full-blooded orc rivals. Some venture into the world to prove their worth among humans and other more civilized races. Many of these become adventurers, achieving greatness for their mighty deeds and notoriety for their barbaric customs and savage fury.
Scarred and Strong
Half-orcs’ sloping foreheads, jutting jaws, prominent teeth, and towering builds make their orcish heritage plain for all to see. Half-orcs stand between 6 and 7 feet tall and usually weigh between 180 and 250 pounds. Orcs regard battle scars as tokens of pride and ornamental scars as things of beauty. Other scars, though, mark an orc or half-orc as a former slave or a disgraced exile. Any half-orc who has lived among or near orcs has scars, whether they are marks of humiliation or of pride, recounting their past exploits and injuries. Such a half-orc living among humans might display these scars proudly or hide them in shame.
Tribes and Slums
Half-orcs most often live among orcs. Of the other races, humans are most likely to accept half-orcs, and halforcs almost always live in human lands when not living among orc tribes. Whether proving themselves among rough barbarian tribes or scrabbling to survive in the slums of larger cities, half-orcs get by on their physical might, their endurance, and the sheer determination they inherit from their human ancestry.
Half Orc Names
Half-orcs usually have names appropriate to the culture in which they were raised. A half-orc who wants to fit in among humans might trade an orc name for a human name. Some half-orcs with human names decide to adopt a guttural orc name because they think it makes them more intimidating.
Male Orc Names: Dench, Feng, Gell, Henk, Holg, Imsh, Keth, Krusk, Mhurren, Ront, Shump, Thokk
Female Orc Names: Baggi, Emen, Engong, Kansif, Myev, Neega, Ovak, Ownka, Shautha, Sutha, Vola, Volen, Yevelda
Ability Score Increase. Strength increases by 2, and Constitution increases by 1.
Age. Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.
|Middle Age||Old||Venerable||Maximum Age|
|30 years||45 years||60 years||+2D10 years|
Alignment: any, runs the full gamut depending on their upbringing and personality.
Size: About 5-6 feet tall, medium size.
Speed: Base speed 30 feet.
Vision: darkvision 60 feet.
Menacing: Proficiency in the Intimidation skill, either in charisma or strength.
Relentless Endurance: Once per long rest when dropped to 0 HP but not killed outright you instead drop to 1 HP.
Savage Attacks: When you roll a critical hit with a melee weapon you roll double the damage dice of the weapon, and then times the damage by 2 as per normal for a critical hit.
Languages: Orc, and one other.
Subrace: choose from half gray or half red, they do not provide any additional benefits.